AI Insights · Timothy · March 2022
Top 5 Season Pass Games Performance in France Q1 2022
In Q1 2022, the top 5 season pass games in France showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics.
In the first quarter of 2022, the top 5 season pass games in France demonstrated diverse trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's a closer look at how each of these popular games performed:
Clash Royale from Supercell saw a significant increase in weekly revenue, peaking at approximately $1M in early February, with a notable high of $1.05M in the week of March 7. Weekly downloads reached their zenith at around 182K in mid-March. The game maintained a robust user base, with weekly active users growing from approximately 3.7M at the start of the quarter to about 5.7M by the end of March.
Subway Surfers by Sybo Games ApS experienced modest weekly revenue, fluctuating between $2K and $3K throughout the quarter. Weekly downloads remained relatively stable, peaking at around 68K in the final week of March. The game also witnessed an increase in weekly active users, starting from approximately 1.4M and reaching over 1.5M by the end of the quarter.
Fishdom from Playrix showed a consistent increase in weekly revenue, culminating in approximately $184K in the last week of March. Weekly downloads peaked at around 67K in mid-February, with active users rising from approximately 116K to about 188K over the quarter.
Rocket League Sideswipe by Psyonix LLC saw a decline in weekly downloads, dropping from approximately 132K at the beginning of the quarter to about 13K by the end of March. Weekly active users also decreased, starting at around 666K and falling to approximately 252K by the quarter's end.
Stumble Guys from Scopely, Inc. exhibited fluctuating weekly revenue, peaking at around $23K in the last week of March. Weekly downloads remained fairly stable, with a peak of approximately 48K in the same period. The game saw a consistent rise in active users, growing from around 227K at the start of the quarter to about 330K by the end.
For more detailed insights and data, visit Sensor Tower.